If I was more invested in the project I would work it up both into a selection cheat and an assembly hack, however I am content enough to use the combo should I decide to unleash the inner weaboo. It has been tested in desmume and now on hardware across several reboots, though not extensively. If you change it midway through the game then it changes accordingly.Ģ20e0200 00000000 (forces Japanese regardless of menu choice) Castlevania’s original premise essentially threw monster movie icons at the player with Dracula as their arbitrary leader, but sequels would very quickly flesh out the Count’s villainy while setting the stage for a video game epic spanning generations. I really hope the devs did not check it every time but that would be in line with what I have heard ( ). If 00 is there then it is Japanese, if 01 is there then it is English. To that end we get to tickle a flag in memory.Īnyway a bit of fiddling with desmume's nice new cheat searching options (when did that happen?) would haveĠ20e0200 as the location. This little project was a specific request to avoid that, one that I have largely been putting off for quite some time, and this post it mainly to note it somewhere.įor my ROM hacking docs I did look at the game and there were some thousand odd files to dig through if I was going to manually repoint. First I am well aware that pressing L and A on the title screen will load that game up with Japanese voices as this would not have worked otherwise.
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